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로그와 디버깅
* 빈 액터에 의자 매쉬 집어넣기 // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "MyActor.generated.h" UCLASS() class TESTUNREALENGINE_API AMyActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AMyActor(); protected: // Called when the game starts or wh..