UE5/Advance Damage Techniques
[UE5] Custom GE Context
위 2개를 모방해서 커스텀타입을 만들거임. 일단 치명타, 블락 getter, setter만 만들어줌#pragma once // 헤더2번포함방지#include "GameplayEffectTypes.h"#include "AuraAbilityTypes.generated.h" //generated_body 사용위해 필요USTRUCT(BlueprintType)struct FAuraGameplayEffectContext : public FGameplayEffectContext{ GENERATED_BODY()public: //@Getter bool IsCriticalHit() const {return bIsCriticalHit ; } bool IsBlockHit() const { return bIsBlockedHit..